Ocarina of Time remake has no fast travel after Aonuma cut it

Eiji Aonuma asked for warp points in the Switch 2 remake, then had them removed after testing showed they cost players moments of discovery.

Nintendo Switch 2 console shown in its docking station
Photo: Crisco 1492 / Wikimedia Commons (CC BY-SA 4.0)

The Legend of Zelda: Ocarina of Time will not have fast travel in its Nintendo Switch 2 remake, even though series producer Eiji Aonuma asked for it. In Nintendo’s latest Ask the Developer interviews, Aonuma said the team added warp points, played with them, and took them all back out. The remake launches on November 5.

Aonuma pointed to Breath of the Wild as the model for his request, noting that it has many warp points for moving around its large world. In the 1998 original, he said, players got across Hyrule faster by spamming the forward roll, and many spent their time rolling across Hyrule Field. He wanted to address that, so he asked the team to add shortcuts that did not exist before.

Playing with them changed his mind. “We realized that we were missing out on the moments of discovery that came from stopping along the way and wondering, ‘Wait, what’s this?’” Aonuma said. He added that the warp points “just weren’t working for me in the end”, even though he was the one who proposed them.

The same interviews cover the remake’s look. Art director Aya Shida said the team used phrases such as “a puppet-show feel” and “the analog feel of practical effects films” early in production. According to Nintendo Life, the team was balancing the added realism that Switch 2 allows against the darker, odder spirit of the original. Characters were built to keep their familiar presence first, with new design details layered on top.

Director HokWai Ng said the team did not want to alter the feel of each location or how locations connect. They asked an artist who worked on illustrations for the Nintendo 64 original to draw a new map for the remake. Nintendo shared early character sketches and that map.

On price, GamesRadar+ lists the digital version at $59.99 at Amazon. It reports that Amazon and Walmart have run out of stock on the physical edition, which leaves Best Buy at the full $69.99.

Why it matters

Fast travel is one of the features Breath of the Wild is cited for in this story, and the remake leaves it out on purpose. The result is that crossing the world remains part of how the game plays, and Aonuma described those in-between moments as important to the structure of Ocarina of Time.

Aonuma also said some younger developers on the team may never have played the original 28 years ago. He said remaking it could “trigger new insights that they can carry forward into future development.”

There is one technical complaint. Nintendo Life reports that footage of the game’s preloaded intellectual property notice lists AMD FSR 1.0 and SMAA as third-party technologies, not Nvidia’s DLSS. Nintendo Life says Donkey Kong Bananza took the same approach, and that the choice does not appear to hurt the finished result based on what it has seen.

Sources

  1. Eurogamer
  2. Nintendo Life
  3. GamesRadar+

This story was compiled from the sources above with AI assistance and checked against them before publishing. How we work.

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